# SVC Intercom **SVC Intercom** is a plugin for Simple Voice Chat that adds broadcasting functionality, meaning you can talk to everyone inside a world in a one-way system. Now with **dual broadcast modes**: global broadcasts (everyone hears equally) or speaker-based broadcasts (only near speakers). ## Features: - **Live Broadcasts**: Stream a player's microphone to everyone in a world - **File Playback**: Play audio files to everyone in a world - **Dual Broadcast Modes**: - **Global Mode**: Everyone in the world hears equally, regardless of location - **Speaker Mode**: Audio only plays from defined speaker locations with positional audio - **Speaker System**: Create virtual speakers with positional audio and limited range - Audio positioned at speaker locations for realistic sound - Players must be near a speaker to hear speaker-mode broadcasts - Support for multiple speakers per world - Persistent storage of speakers ## Commands: ### Broadcast Commands `/intercom live [mode]` - Start broadcasting a player's microphone to everyone in a world for a duration (1-300 seconds) - Optional `mode`: `global` or `speaker` (auto-detects if not specified) - Examples: - `/intercom live PlayerName world 60` - Auto-detect mode based on speakers - `/intercom live PlayerName world 60 global` - Force global broadcast - `/intercom live PlayerName world 60 speaker` - Force speaker-based broadcast `/intercom file [mode]` - Plays an audio file for everyone in a world for the duration of the file - Optional `mode`: `global` or `speaker` (auto-detects if not specified) - Audio files go in `plugins/SVCIntercom/sounds/` `/intercom info ` - Shows active broadcasts in a world `/intercom stop ` - Stops the broadcast in a world ### Speaker Commands `/intercom speaker add ` - Add a speaker at your current location (players only) - `range`: How far the speaker broadcasts (1-1000 blocks) - Example: `/intercom speaker add spawn_plaza 100` `/intercom speaker add ` - Add a speaker using your current X/Y/Z coordinates but in a different world - Useful for copying speaker positions across worlds `/intercom speaker add ` - Add a speaker at specific coordinates - Example: `/intercom speaker add main_square world 0 64 0 150` `/intercom speaker remove ` - Remove a speaker by name - Example: `/intercom speaker remove world spawn_plaza` `/intercom speaker list [world]` - List all speakers in a world (defaults to your current world) ## Broadcast Modes Explained: ### Global Mode - **Best for**: World-wide announcements, emergency broadcasts - **Behavior**: All players in the world hear the audio equally, regardless of location - **Speaker requirement**: None - speakers are ignored in global mode ### Speaker Mode - **Best for**: Realistic PA systems, localized announcements, immersive experiences - **Behavior**: - Audio appears to come from speaker locations using 3D positional audio - Players only hear if they're within range of at least one speaker - Closer speakers play louder - **Speaker requirement**: At least one speaker must exist in the world ### Auto-Detection If you don't specify a mode, the plugin will: - Use **speaker mode** if speakers exist in the world - Use **global mode** if no speakers exist - Warn you if speaker mode is selected but no speakers exist ## Permissions: - `svcintercom.broadcast` - Access to broadcast commands - `svcintercom.broadcast.start` - Start broadcasts (live/file) - `svcintercom.speaker` - Access to speaker commands - `svcintercom.speaker.add` - Add speakers - `svcintercom.speaker.remove` - Remove speakers - `svcintercom.speaker.list` - List speakers ## Setup Example: ``` # Set up speakers in a world /intercom speaker add town_square 100 /intercom speaker add market_district world 200 65 -150 80 /intercom speaker add residential_area 75 # Start a global announcement (everyone hears) /intercom live Admin world 30 global # Start a speaker-based broadcast (only near speakers) /intercom live Admin world 60 speaker # Play a file through speakers /intercom file announcement.ogg world speaker ```